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Showing posts from March, 2016

AMTA - (April's fools post)

After some headaches with the screen resize code, I was able to successfully build AMTA as an HTML5 app. I also fixed some typos and grammar issues, and added a way to speed up the text.
This makes replaying the game much easier and faster.
The next feature should be to make the entire script read from a text file, allowing easy customization and expansion of the story, for people who enjoy modding.

Here's the updated download info:

AMTA
Another Metroid Text Adventure v1.0
DOWNLOAD
Windows - Mega - MediaFire
Linux - Coming eventually


What is it?
It's the ultimate Metroid text adventure. Choose your own path, survive the dangerous caves of planet SR388, uncover the secrets of the ancient Chozo, and take part in the most important event in the Metroid universe.

Multiple pathsCRT Style textEasy to read font, even on mobileMultiplatform
Feel free to discuss the game at the forums. Please be mindful of spoilers.

Music

I started the last stretch of music production. Music is something I usually leave behind priority wise, compared to other duties.
The later parts of the game have the coolest songs in the original, it'll be a nice challenge to remake those songs and keep the tense atmosphere.

Also, I received help from a very talented composer for the original Area 5 song. Composing over Skype was a pretty interesting experience, quite different from other collaborations.

The Omegas are looking pretty good now, even if they are still missing a couple more frames. Making revisions to eliminate cheapness and exploits is very time consuming.
We're getting closer to the end.